![]() ![]() It can, for example, turn an Estate plus any number of Coppers into a Border Guard, or trash any number of Coppers to replace them with a single Copper. Forge can trash any number of cards costing, like Copper, Curse, or Ruins, alongside its other trashing targets without affecting the price of the gained card.Duration draw, such as Barge or Tactician, can also be very beneficial. Given that the ideal time to do this is before you've fully established deck control, the most practical ways to do so are often somewhat one-shot in nature, including cheap non-terminal draw like Horses and effects like Sinister Plot. Because Forge can trash as many cards as you have in hand, the way to maximally exploit its capabilities is to trash all of your junk at once, so any method to increase your hand size before playing Forge is helpful.Several considerations may maximize the value of using Forge as a thinner. ![]() If such alternatives are unavailable or weak, it may be a good idea to try and spike for Forge, or acquire it with effects such as Transport. As a result, Forge is likely skippable if you can thin your starting cards more quickly via other methods than by working towards a deck that can afford Forge and draw a good set of targets for it. (on cards in Dominion: Alchemy ) and (on cards in Dominion: Empires ) are not added, and the card you gain cannot have those symbols in its cost.įorge is most useful as a multi-card thinner, though its high price makes it difficult to gain and use in the early stages of the game in which you would typically like to use such a card.The card you gain comes from the Supply and is put into your discard pile.If there is no card at the required cost, you do not gain a card.If you trash no cards, you have to gain a card costing if you can.
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