Even the levels lend themselves to those strategies too, with the six on offer – Crossroads, Church, Ruins, Frozen Pass, Mine and Swamp – all pretty much a muchness. Honestly, there’s nothing here that we haven’t seen before in a roguelite auto-shooter, with strafing and circling the best course of action. But whether it be the multitude of Hyenas that are thrust in front of you, the Crawlers, Weeklings or more, each requires a similar tactical take – get within range and let your arsenal of weapons do the hard graft. More fly, whilst ranged attacks and grenades consistently get chucked your way. There are the small, the large, those that sprint towards you, others that amble. There are a range of enemies too, with a Bestiary complete with some twenty or so mutations. Taking down foes is as easy as pie, as quantity more than quality continually keep coming your way. In fact, Sentinels hardly ever breaks into that ground, throwing the player through a few short menus and requesting them to just get on with it. So that’s what we’ve done – walked round and round in circles, auto-shooting like our life has depended on it. That tale is never of any significance though. You do that by taking control of a Sentinel, lasting as long as you can in the fast overrun world. Instead you’ll find a universe that has been hit by corruption and contamination a land that you need to cleanse of the mutated. Or at least we would if the game was even the least bit interested in telling a tale. We’ll start at the start though and talk you through REMEDIUM: Sentinels.
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